AI Insights · Timothy · April 2024
Top 5 2D Realistic Games on Android in Ukraine for Q1 2024
Analyzing the performance of the top 5 2D realistic games on Android in Ukraine during the first quarter of 2024 reveals interesting trends in downloads, revenue, and active users.
During the first quarter of 2024, the top 5 2D realistic games on Android in Ukraine showed diverse trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the performance of these popular games.
Durak Online from RS Technologies LLC saw its weekly downloads start strong with approximately 14.7K in early January, gradually declining to about 9.5K by the end of March. Weekly revenue for the game peaked at around $1.2K in mid-February but experienced a general downward trend, ending the quarter at approximately $846. The number of weekly active users also saw a decline from roughly 324K at the beginning of January to about 244.5K by the end of March.
Doomsday: Last Survivors by IGG.COM showed a notable increase in weekly downloads, especially in late February, peaking at around 16.2K. The game’s weekly revenue remained relatively stable, ranging from about $8.2K to $13K, with a peak in early March. Weekly active users also increased significantly from approximately 28.4K at the start of the quarter to about 40.8K by early March, before slightly declining to around 31.4K by the end of the quarter.
Shooting Ball maintained a consistent performance in terms of weekly downloads, starting with approximately 6.9K and peaking at around 14.8K in the second week of January. The game had no recorded revenue, but its weekly active users peaked at around 48.8K in mid-January before gradually declining to approximately 34.9K by the end of March.
Sea of Conquest: Pirate War from FunPlus International AG saw a strong start with weekly revenue peaking at approximately $26.6K in early February. However, weekly downloads showed a sharp decline from around 21.4K at the beginning of January to about 2.3K by the end of March. Despite this, weekly active users increased steadily, starting at approximately 50.4K and reaching around 79.3K by the end of the quarter.
World of Water by StarFortune had an interesting trajectory, with weekly downloads peaking at around 29.2K in late January and then fluctuating, ending at approximately 2.9K by the end of March. The game’s weekly revenue saw a steady increase, peaking at about $3.3K in early March. Weekly active users also showed an upward trend, starting at approximately 28.3K and reaching around 39.9K by early March, before dropping to about 15.7K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.